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Ida pro psx
Ida pro psx










ida pro psx

+ PPC: always allow VLE code and offer the user to set all code to VLE when loading binary files + PC: added decoding of UD0 and UD1 instructions + MIPS: convert lwl/lwr and similar sequences to the corresponding unaligned load/store macros (ulw/uld/etc.)

ida pro psx

+ ARM: use 'imagerel' operator for RVA offsets + ARM: combine MOV+MOVK sequences into one macro instruction with final immediate value (ARM64) + ARM: add remaining ARMv8.1 instructions (SQRDMLAH and SQRDMLSH) While we do not list all of them below, the output of both tools became clearer and easier to read in many cases. There are numerous tiny improvements, both in IDA in the Decompiler. We haven't heard any feedback about them since ages and nobody voiced against it when we polled our users on our forum, so we decided to let the obsolete stuff to disappear. We removed two debugger modules with this release:WinCEandSymbian. We prepared a short porting guide for that, please see:here. Unfortunately, the change of the API means that third party debugger plugins need to be ported to IDA v7.1. While at it, we also improved the speed of the binary search and added support for named threads. Now it is done, and we have new shiny calls (and got rid of the legacy definitions). While the rest of the API was modernized in v7.0, we had no time to handle the debugger API. Second, we improved the debugger module API in IDA v7.1. In the future we plan to use the microcode in IDA too: if the decompiler is present, the analysis will be improved automatically.

ida pro psx ida pro psx

We believe that it will permit our users to implement much more powerful and higher level analysis algorithms than before. After ten years of evolution it looks mature and ready to be published. We were planning to do it since very long time but the microcode was constantly evolving, we could not do it. With this version of IDA we publish the decompiler intermediate language: the microcode.












Ida pro psx